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Old Jan 02, 2007, 05:41 PM // 17:41   #1
Jungle Guide
 
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Guild: [Here] | CKOD
Profession: E/R
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Default conditions spike-ish

[untested... ]
i personally dont think it will do well, but its a fun idea at least

(add in 2 monks of choice )

Elementalist/Assassin

Energy Storage: 9 (8+1)
Earth Magic: 15 (12+3)
Deadly Arts: 10

- Deadly Paradox (Deadly Arts)
- Disrupting Dagger (Deadly Arts)
- Siphon Speed (Deadly Arts)
- Shadow Prison [Elite] (Deadly Arts)
- Crystal Wave (Earth Magic)
- Teinai's Crystals (Earth Magic)
- Stoneflesh Aura (Earth Magic)
- Resurrection Signet ()


Mesmer/Necromancer


Fast Casting: 9 (8+1)
Illusion Magic: 15 (12+3)
Inspiration Magic: 3 (2+1)
Death Magic: 10

- Fragility (Illusion Magic)
- Ether Phantom (Inspiration Magic)
- Virulence [Elite] (Death Magic)
- Well of Silence (Curses)
- Ethereal Burden (Illusion Magic)
- Conjure Phantasm (Illusion Magic)
- Distortion (Illusion Magic)
- Resurrection Signet ()


Paragon/Warrior


Leadership: 9 (8+1)
Command: 14 (12+2)
Tactics: 10

- "You're All Alone!" [Elite] (Warrior other)
- "Never Surrender!" (Command)
- "Stand Your Ground!" (Command)
- "Fall Back!" (Command)
- Leader's Comfort (Leadership)
- Song of Concentration (Command)
- "Watch Yourself!" (Tactics)
- Resurrection Signet ()


Ranger/Monk


Expertise: 9 (8+1)
Marksmanship: 14 (11+3)
Wilderness Survival: 12 (11+1)

- Distracting Shot (Expertise)
- Barbed Arrows (Wilderness Survival)
- Keen Arrow (Marksmanship)
- Burning Arrow [Elite] (Marksmanship)
- Troll Unguent (Wilderness Survival)
- Natural Stride (Wilderness Survival)
- Frozen Soil (Wilderness Survival)
- Resurrection Signet ()
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Old Jan 02, 2007, 06:22 PM // 18:22   #2
Jungle Guide
 
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I...have...no..words x_X
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Old Jan 02, 2007, 09:15 PM // 21:15   #3
Jungle Guide
 
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Profession: E/R
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is that bad -.-

its can spike for a bit ... of damage if all timed properly, fragility = 20 damage...

20x6, then about 40 damage from conditions, then 100+(20x6)... its interesting at least -.-
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Old Jan 02, 2007, 10:51 PM // 22:51   #4
I'm the king
 
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It's a fairly terrible do-nothing build.
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Old Jan 03, 2007, 10:23 PM // 22:23   #5
Jungle Guide
 
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its more of an idea to see if anyone can salvage some good use for it...

but i guess its a doomed idea
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Old Jan 18, 2007, 12:42 AM // 00:42   #6
Jungle Guide
 
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Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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You might have better luck Wand-spiking...lol...sorry.
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Old Jan 18, 2007, 05:51 PM // 17:51   #7
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120+40+220= 380

That's a very, very bad spike considering most people run around 600hp in HA now. You don't have enough pressure to score kills sorry.
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Old Jan 22, 2007, 11:23 PM // 23:23   #8
Frost Gate Guardian
 
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...strange i had exactly the same idea a few nights ago.
I'll not bother following it up any more than i have then
Personally i thought following up the crystal wave with a shockwave was a good idea.
Almost finished the 100al target in one go.
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Old Jan 24, 2007, 04:31 PM // 16:31   #9
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Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
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Quote:
Originally Posted by SamGad
...strange i had exactly the same idea a few nights ago.
I'll not bother following it up any more than i have then
Personally i thought following up the crystal wave with a shockwave was a good idea.
Almost finished the 100al target in one go.
PbAoEs have a massive aftercast (1 sec +, except for whirlwind). If your spike has an afterspike coming 2 seconds later, then you know something is wrong.
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Old Jan 24, 2007, 04:34 PM // 16:34   #10
Frost Gate Guardian
 
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Yeah that was the downside i found
All in all...
A waste of time.
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